Affordance is a private business run by Henrik Hörlin.

The core business consists of designing and manufacturing:

  • Physical prototypes and short series for evaluation purposes
  • Interior decoration and display objects

Secondary services includes giving consulting services regarding:

  • Assistance with optimization of products, services and spaces
  • Manufacturing processes and design engineering ranging from prototypes to industrial manufacture
  • Lectures and educational seminars about above

I encourage you to contact me regardless of reason, I am here for you, to help you succeed.

I am a self driven team player who thrives around innovation and progressive thinking, my passion is often expressed through building new concepts but also improving on existing ones. My work methodology varies alot depending on assignment but it comes down to either creating a new a process, product or service or augmenting one that already exists to become more encompassing and/or better.
My ego and preferences have nothing to do with the assignment, all my efforts have the goal to make sure that my clients get the best solution.
I prefer meeting face to face over digital correspondence but I’m pragmatic enough to choose most efficient medium depending on circumstances.

Situations that would benefit from my presence would be:

  • Research and feedback early in the design process of products or services
  • Manufacture of a physical prototype for evaluation
  • Consultation in manufacturing methods for physical products

Situations that would not benefit me would be:

  • Front end developer for digital GUIs
  • Design engineering mechanical parts for the automotive industry
  • Monotonous work days in front of a computer

I have extensive experience within::

  • Manufacturing in prototype workshops
  • CAD-design in large companies in a consultant role
  • Educating in interaction design
  • Additive manufacture with 3D-printers
  • Own business as interaction designer and studio engineer

I also have experience with game production, filming and editing video, concept art, photo manipulation, event planning and handyman, pyrotechnics, martial arts and more

More clients listed on pages closer in time. These are the buisness clients up to this year. The rest is either for private persons or groups that does not have to register VAT.

Collaboratory Image & form Twisted Feet Zoink Games Stadsbygnadskontoret Vetenskapsfestivalen Interactive Institute Kaustik SkyGoblin TEDx NTI-gymnasiet Gothenburg Studios Semcon Etteplan
  • Display peice of in game asset

    Steamworld Heist RPG
    Steamworld Heist RPG
    Steamworld Heist RPG
    Steamworld Heist RPG
    Steamworld Heist RPG
    Steamworld Heist RPG
    Steamworld Heist RPG
    • Client: Image & Form
    • Date: November 2015

    Description:

    A surprise project for image & Form. I wanted to experiment with different fabrication techniques, materials and painting techniques. This was a good project to test many of them. The gun is made from cardboard, EVA-foam, Worbla and some smaller bits-n-bobs. The stand is the bottom of the (travel)box and houses the charging station for the battery that powers the lights once the gun is carried around. The box is made from a wooden frame and lined with foamed plastic sheets and dressed with discarded veneers and painted to look worn and rusty. A log of the build process for the gun can be found here and the box here..

  • Stadstriennalen 2015

    Stadstriennalen 2015
    Stadstriennalen 2015
    Stadstriennalen 2015
    Stadstriennalen 2015
    Stadstriennalen 2015
    • Client: Göteborgs Stad
    • Date: Augusti 2015

    Description:

    This was a public event organised by Göteborgs stad where I built a geodesic dome from PVC-pipes and organised the physical arrangement of the designated area. The dome housed a workshop area where participants were encouraged to be a bit more playful with how to solve complex problems. Unfortunately my own images got lost and these were the only ones I found. The event ended with a performance including fire breathing and avantgarde dancing with projections and parkour.

  • A Cell Phone Charger and Pateo Heater

    Cellphone charger
    PAteo Heater
    • Client: Steampunk Götheborg & Lundins Tebar
    • Date: Augusti 2015

    Description:

    The cell phone charger was built to be used at larger events and gatherings where one could charge a phone while having a coffee or beer. It now stands at Steampunk Götheborg.
    The pateo heater was a commission for Lundins tebar who wanted a Steampunk/country side inspired heater for their upper deck. It is a cast iron wood burning stove fitted with a gas heater.

  • A small Vacuum Former for smaller peices and expermientation

    Vacuum former
    Vacuum former
    Vacuum former
    • Client: Shop experiment
    • Date: Augusti 2015

    Description:

    A classic experiment platform with a toaster oven and a small vacuum box hosting a vacuum cleaner motor. Did some experiments with different plastics and will build a slightly more portable system from this and at a later date build a bigger one.

  • An on stage AI-character for the play 5 Degrees

    5degrees
    5degrees
    5degrees
    5degrees
    5degrees
    • Client: Twisted Feet
    • Date: September 2015

    Description:

    The AI from the future in the play “5 degrees” was portrayed as a Cube that communicated with different images on three of its sides. I built the hardware and my friend Johnny programmed the projections.
    I used 3D modeling to show the producers how the cube would look from different angles before any fabrication started.

  • A physical book with information about the game

    Steam World Heist Book
    Steam World Heist Book
    Steam World Heist Book
    Steam World Heist Book
    Steam World Heist Book
    Steam World Heist Book
    • Client: Image & Form
    • Date: April 2015

    Description:

    The first commission job from Image & Form who needed a physical prop to bring to different conventions to show their new game title “Steam World Heist”. The cover was made from foamed plastic and painted, the pages was card stock with images of the characters from the game. The very last page was an embedded 7” Android pad with the trailer for the game. The two mono headphones was made from a pair of stereo headphones.

  • Improvements and "Zoinkification" of Zonik office

    Zoink Office
    Zoink Office
    Zoink Office
    Zoink Office
    Zoink Office
    • Client: Zoink Games
    • Date: February 2015

    Description:

    Zoink games wanted to remake their office and “Zoinkify” it with their style. I built some sound absorbing dividers and dressed some cubicle walls with fur. Reorganized their storage and made room for a “quiet room” and put up some shelves in the lobby.

  • Demonstration of 3D-printers on Vetenskapsfestivalen 2015

    Ventenskapsfestivalen 2015
    Ventenskapsfestivalen 2015
    Ventenskapsfestivalen 2015
    Ventenskapsfestivalen 2015
    • Client: Vetenskapsfestivalen
    • Date: Mars 2015

    Description:

    The annual Science festival had a Maker space tent this year and I was invited by Collaboratory to demonstrate 3D-printing for the public. Two days of preparations and two days of demos and lecturing. Much of the prepping was coordinating transports and materials on site as well as troubleshooting event issues.

  • Construction of workshop and Kitchen for Interactive Institute (now RiSE)

    Interactive Workshop and Kitchen
    Interactive Workshop and Kitchen
    Interactive Workshop and Kitchen
    Interactive Workshop and Kitchen
    Interactive Workshop and Kitchen
    • Client: Interactive Institute
    • Date: January 2015

    Description:

    Interactive Institute moved into a new space and I helped out with prepping the space hard surfaces and demolishing old storage to make room for a new kitchen and workshop. Installed electricity (power and lights), new storage system and sound dampening plates and curtains.